﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace _3D_Lab1
{
    public abstract class MyModel
    {
        protected Vector3 _Position;

        public Vector3 Position
        {
            get { return _Position; }
            set { _Position = value; }
        }
        protected float _Scale;

        public float Scale
        {
            get { return _Scale; }
            set { _Scale = value; }
        }
        protected Matrix _Rotation; //goc quay 

        public Matrix Rotation
        {
            get { return _Rotation; }
            set { _Rotation = value; }
        }
    }
}
